<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g1serlxm:-fqcbkn7l6fay" version="1">
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Examples</name>
			<advantage_container version="2" open="no">
				<name>Dark Eye</name>
				<modifier version="1">
					<name>Breakable (DR 2, HP 4, SM -7</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Quick Contest of DX)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Dark Vision</name>
					<type>Physical, Exotic</type>
					<base_points>25</base_points>
					<modifier version="1" enabled="no">
						<name>Can see colors in the dark</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hypersensory</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>P46</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Eagle Eye</name>
				<modifier version="1">
					<name>Breakable (DR 2, HP 4, SM -7</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Quick Contest of DX)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Telescopic Vision</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Targeting</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B92</reference>
					</modifier>
					<reference>B92</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Eye of Minutae</name>
				<modifier version="1">
					<name>Breakable (DR 2, HP 4, SM -7</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Quick Contest of DX)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Microscopic Vision</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B68</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Eye of the Insect</name>
				<modifier version="1">
					<name>Breakable (DR 2, HP 4, SM -7</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Quick Contest of DX)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Ultravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B94</reference>
					</modifier>
					<reference>B94</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Eye of the Penetrating Gaze</name>
				<modifier version="1">
					<name>Breakable (DR 2, HP 4, SM -7</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Can Be Stolen (Quick Contest of DX)</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<advantage version="2">
					<name>Penetrating Vision</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>Blockable</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B74</reference>
						<notes>@Common substance: Plastic, Stone, Wood, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Blockable</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B74</reference>
						<notes>@Less common substance: Brick, Asphalt, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Blockable</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B74</reference>
						<notes>@One specific material: Lead, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B74</reference>
						<notes>@Common substance: Brick, Metal, Wood, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B74</reference>
						<notes>@Uncommon substance: ice, adobe, etc.@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Specific</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B74</reference>
						<notes>@Absurd substance: chocolate, silk, etc.@</notes>
					</modifier>
					<reference>B74</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Magical Ocular Accessory</name>
			<modifier version="1">
				<name>Breakable (DR 2, HP 4, SM -7</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Can Be Stolen (Quick Contest of DX)</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Magical</name>
				<cost type="percentage">-10</cost>
				<affects>total</affects>
			</modifier>
			<notes>This is for accessories that cannot be explained by mundane means</notes>
		</advantage_container>
		<advantage_container version="2" open="yes">
			<name>Ocular Accessory</name>
			<modifier version="1">
				<name>Breakable (DR 2, HP 4, SM -7</name>
				<cost type="percentage">-25</cost>
				<affects>total</affects>
			</modifier>
			<modifier version="1">
				<name>Can Be Stolen (Quick Contest of DX)</name>
				<cost type="percentage">-30</cost>
				<affects>total</affects>
			</modifier>
			<notes>This is for accessories that can easily be explained by mundane means</notes>
		</advantage_container>
	</advantage_list>
</template>
